Knight Title: Cristal, Page of Cosmos
Wonder Description: Cristal is a museum, if museums were cathedrals. It seems to be constructed mostly of stardust, crystal and magic instead of stone, wood and cement. In the olden days, as they traveled, Cristal would collect any cultural icons that planets were willing to part with, promising to care for, protect and display them, allowing people from many cultures to learn about each other in a safe space. It was considered a great honor to have artifacts stored at Cristal, though many of them have now been lost to time, or need to be restored to their former glory along with Cristal itself.
Uniform: Reference - I know it'll need to change in future stages to be brought in line! I will be leaning more into the mucha style, but largely leaving it up to CC to make work bc I'm bad at clothes.
Top -- see ref - if there's a way to keep her neck thing, that'd be cool!
Bottoms -- see ref
Gloves -- Would love some in the future! I'm thinkin opera gloves or something simiar lol
Belt -- Would love something similar to her current neck thing!
Shoes -- The featherier the better
Shoulders -- CC
Accessories -- CC
Weapon & MagicPage Weapon: Feather
Squire: The single feather has become a feather fan, similar to
this. It can definitely prevent someone from suffering heat stroke, but can't do damage in and of itself.
Magic: With a sweep of the fan, Cristal sends a wave of small, glittering stars out in a 15 ft radius. These stars will begin to heal all allies of minor and moderate damage. The sensation is warm and comforting, like the brush of downy feathers over their skin. She can channel her magic for forty five seconds; it takes 30 seconds of her magic pool to completely heal moderate injuries.
Knight Weapon: The feather fan has evolved into a pair of large ostrich-feather-looking fans, connected by an ornate silver chain (similar to
this but smaller in size). The metal frame in the fans can do blunt damage if the target is struck with appropriate speed and force.
Knight Magic: With a sweep of her great fans, Cristal sends a wave of tiny, glittering stars in a 20 ft radius. As the stars land on her allies, they will begin to rapidly heal. Her magic can heal all minor and moderate injuries, and can temporarily stabilize severe injuries. It feels warm and comforting, and the target may feel reassured that this moment is not the end, giving them some emotional stability as well. If enemies are within radius while the magic is being channeled, the stars will stick to them. The glitter bomb does no damage but may stick to characters after the magic ends at player discretion (though the stars dissipate when a marked target powers down). Cristal's magic pool lasts for 60 seconds; 30 seconds must be channeled to completely heal all moderate damage, and 45 seconds to stabilize major injuries for long enough that the target can safely get medical aid.